Resident Evil Game
Resident Evil Game
A Japanese horror game media franchise developed by Capcom is known as Resident Evil, or Biohazard in Japan and Southeast Asia. It comprises of first-person shooter, third-person shooter, and survival horror games in which players must generally survive in settings that are home to frightful monsters like zombies. In addition to live-action and animated movies, television shows, comic books, novels, audio plays, and merchandise have all been added to the franchise's repertoire. The most successful horror series is Resident Evil.
When Capcom's Tokuro Fujiwara instructed Shinji Mikami and other employees to produce a game utilizing aspects from Fujiwara's 1989 title Sweet Home for the Super Nintendo Entertainment System (SNES), the original Resident Evil, marketed as Biohazard in Japan, was born. When marketing executives were preparing to distribute Biohazard in the United States in late 1994, it was noted that obtaining the rights to the name Biohazard would be particularly challenging because a DOS game and a New York hardcore punk band by that name had already been registered. Resident Evil, the name by which it was launched in the West, was chosen in a competition among company employees to create a new moniker.
Shinji Mikami, the series' developer and producer, chose to make the series exclusively for the GameCube in spite of prior declarations that the following game in the series would be published on the PlayStation 2, which led to the creation of an unrelated game titled Devil May Cry. The following three titles in the series—a remastered version of the first Resident Evil, the prequel Resident Evil Zero, and Resident Evil 4 (2005)—were all first published as GameCube exclusives. Later, Windows, PlayStation 2, and Wii versions of Resident Evil 4 were made available.
The Umbrella Corporation, a worldwide pharmaceutical organization that covertly creates mutant viruses to further its "bio-organic weapons" (BOW) research, was the main subject of the early Resident Evil games. The company's viruses can mutate both plants and animals into dreadful monstrosities as well as turn people into mindless zombies. The Umbrella Corporation essentially governs Raccoon metropolis, a made-up American metropolis in the Midwest. In the first Resident Evil game, Special Tactics and Rescue Service (STARS), an elite police task squad, is tricked into visiting a deserted estate outside of Raccoon City. Only a small number of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker, remain after the BOWs and zombies mostly slaughter the STARS team.
Resident Evil is a popular survival horror video game franchise created by Capcom. Here are some of the main entries in the series:
Resident Evil 3: Nemesis is a survival horror video game developed and published by Capcom. It was released in 1999 for the PlayStation (PS1) console and is the third main installment in the Resident Evil series. The game takes place in Raccoon City, concurrently with the events of Resident Evil 2.
The gameplay in Resident Evil 3: Nemesis combines exploration, puzzle-solving, and combat. Jill explores various locations in Raccoon City, collecting items, solving puzzles, and engaging in encounters with enemies. The game introduces the "Live Selection" system, which presents players with choices that impact the storyline and gameplay progression.
Resident Evil Code: Veronica, also known as Resident Evil Code: Veronica X, is a survival horror game developed and published by Capcom. Originally released in 2000 for the Dreamcast console, it later received an enhanced version called "Code: Veronica X" for other platforms, including the PlayStation 2, GameCube, and Xbox.
The gameplay of Code: Veronica follows the traditional Resident Evil formula, featuring exploration, puzzle-solving, and combat against various types of infected creatures. Players control Claire Redfield and later assume the role of Chris Redfield as they unravel the secrets of Umbrella's experiments and try to escape the deadly environments.
Resident Evil Zero is a survival horror game developed and published by Capcom. It was originally released in 2002 for the GameCube console and later made available on other platforms, including PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.
Resident Evil Zero serves as a prequel to the original Resident Evil game and is set before the events in the Spencer Mansion. The game introduces new characters and expands on the lore of the Resident Evil universe. Players control two protagonists: Rebecca Chambers, a rookie member of the elite S.T.A.R.S. Bravo team, and Billy Coen, a former Marine convict.
The gameplay of Resident Evil Zero retains the survival horror elements of the series, with exploration, puzzle-solving, and intense combat against various bio-organic creatures. One notable feature is the "partner zapping" system, which allows players to switch between Rebecca and Billy at any time, utilizing their unique abilities to solve puzzles and overcome challenges.
Resident Evil 4 is a critically acclaimed survival horror/action game developed and published by Capcom. It was originally released in 2005 for the GameCube console and later made available on various platforms, including PlayStation 2, PlayStation 3, Xbox 360, Xbox One, PC, and even mobile devices.
Resident Evil 4 takes a departure from the traditional gameplay mechanics of the earlier Resident Evil games. Players control Leon S. Kennedy, a government agent, who is sent on a mission to rescue the President's daughter, Ashley Graham, who has been kidnapped by a cult in a remote village in Europe.
The gameplay in Resident Evil 4 introduces a third-person over-the-shoulder perspective, providing more precise aiming and fluid movement for the player. It emphasizes action-oriented gameplay, with a greater focus on fast-paced combat, quick reflexes, and strategic shooting.
Resident Evil 5 is an action-oriented survival horror game developed and published by Capcom. It was released in 2009 for various platforms, including PlayStation 3, Xbox 360, and later for PlayStation 4, Xbox One, and PC.
Resident Evil 5 takes place several years after the events of Resident Evil 4 and follows the story of Chris Redfield, one of the original protagonists of the series. Chris is now a member of the BSAA (Bioterrorism Security Assessment Alliance) and is sent to Kijuju, a fictional region in Africa, to investigate a bioterrorism threat involving a new strain of the virus.
In Resident Evil 5, players can either control Chris Redfield or Sheva Alomar, a new character introduced in the game. The gameplay focuses on cooperative play, with the ability to play the entire campaign in both single-player and online co-op mode.
The Resident Evil games have showcased a variety of graphics and technology advancements throughout their long history. Here are some notable highlights: 1. Pre-Rendered Backgrounds: The early Resident Evil games, such as Resident Evil (1996) and Resident Evil 2 (1998), utilized pre-rendered backgrounds. These static images allowed for detailed and atmospheric environments, while conserving system resources. 2. 3D Character Models: With the release of Resident Evil 2, the series introduced 3D character models. These models brought the protagonists, enemies, and bosses to life with more realistic and detailed appearances. This trend continued in subsequent games. 3. Real-Time 3D Environments: Resident Evil Code: Veronica (2000) marked a shift to real-time 3D environments. Players could freely navigate and explore the game world, enhancing immersion and allowing for dynamic camera angles.
4. Improved Lighting and Effects: Resident Evil 4 (2005) showcased significant graphical improvements. The game featured enhanced lighting effects, realistic shadows, and detailed textures, contributing to a more immersive and visually impressive experience. 5. High-Definition Remasters: Several Resident Evil games, such as Resident Evil 4, Resident Evil 5, and Resident Evil 6, have received high-definition remasters. These versions featured improved graphics, higher resolutions, and sometimes even updated character models and textures. 6. VR Support: Resident Evil 7: Biohazard (2017) introduced virtual reality (VR) support, allowing players to experience the game in an even more immersive way. The use of VR technology enhanced the sense of presence and fear, creating a highly immersive horror experience. 7. Ray Tracing and Next-Generation Consoles: Recent installments, including Resident Evil 2 Remake (2019), Resident Evil 3 Remake (2020), and Resident Evil Village (2021), have taken advantage of next-generation consoles and PC hardware capabilities. These games incorporate advanced graphical features like ray tracing for improved lighting and reflections, realistic physics simulations, and more detailed character models and environments.
Programming language used in resident evil game development:
C/C++: C and C++ are widely used programming languages in the game development industry. They are often used for low-level programming tasks, such as engine development, graphics programming, and performance-critical code.
Overall, the Resident Evil series has consistently pushed the boundaries of graphics and technology, adapting to advancements in hardware and software capabilities. Each installment has showcased improvements in visual fidelity, environmental detail, character models, lighting effects, and overall immersion, enhancing the horror experience for players.
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